Hit Feed
PvP hits, infected attacks, and vehicle collisions posted to Discord in real time.
The Hit Feed module posts three types of hit events to Discord: player-on-player hits, infected attacks, and vehicle collisions. Each type can be enabled or disabled independently, and each gets its own colour and message template.
This is a Free module — no Pro subscription required.
Hit types
PvP hits
Fires when a player is hit by another player while still alive (not the killing blow). Includes the attacker, victim, hit zone, and weapon used.
Player "SurvivorMike" hit by Player "NightRaiderX" into Head(0) for 14 damage with Hatchet
Infected hits
Fires when an infected (zombie) strikes a player.
Player "SurvivorMike" hit by Infected into Torso(1) for 5.5 damage (MeleeInfected)
Vehicle hits
Fires when a player is struck by a moving vehicle (TransportHit). Because a rolling car can trigger multiple hits on the same player in a single poll cycle, vehicle hits are automatically compacted — if the same player is hit by the same vehicle more than once in one batch, a single embed is sent with a repeat count (e.g. ×3).
Player "GhostRunner" hit by Hatchback (Blue) ×3
Configuration
| Setting | Default | Description |
|---|---|---|
| Show PvP hits | On | Enable/disable player-on-player hit embeds |
| Show infected hits | On | Enable/disable infected attack embeds |
| Show vehicle hits | On | Enable/disable vehicle collision embeds |
| Embed style | Simple | Simple (text template) or Rich (title + description) |
| PvP colour | Red | Embed sidebar colour for PvP hits |
| Infected colour | Gray | Embed sidebar colour for infected hits |
| Vehicle colour | Orange | Embed sidebar colour for vehicle hits |
| Show damage | Off | Appends the damage value to PvP and infected embeds |
The Hit Feed can be high-volume on active servers, especially if infected hits are enabled. Consider pointing it to a separate, lower-traffic Discord channel from your kill feed.