Hit Feed

PvP hits, infected attacks, and vehicle collisions posted to Discord in real time.

The Hit Feed module posts three types of hit events to Discord: player-on-player hits, infected attacks, and vehicle collisions. Each type can be enabled or disabled independently, and each gets its own colour and message template.

This is a Free module — no Pro subscription required.


Hit types

PvP hits

Fires when a player is hit by another player while still alive (not the killing blow). Includes the attacker, victim, hit zone, and weapon used.

Player "SurvivorMike" hit by Player "NightRaiderX" into Head(0) for 14 damage with Hatchet

Infected hits

Fires when an infected (zombie) strikes a player.

Player "SurvivorMike" hit by Infected into Torso(1) for 5.5 damage (MeleeInfected)

Vehicle hits

Fires when a player is struck by a moving vehicle (TransportHit). Because a rolling car can trigger multiple hits on the same player in a single poll cycle, vehicle hits are automatically compacted — if the same player is hit by the same vehicle more than once in one batch, a single embed is sent with a repeat count (e.g. ×3).

Player "GhostRunner" hit by Hatchback (Blue) ×3

Configuration

SettingDefaultDescription
Show PvP hitsOnEnable/disable player-on-player hit embeds
Show infected hitsOnEnable/disable infected attack embeds
Show vehicle hitsOnEnable/disable vehicle collision embeds
Embed styleSimpleSimple (text template) or Rich (title + description)
PvP colourRedEmbed sidebar colour for PvP hits
Infected colourGrayEmbed sidebar colour for infected hits
Vehicle colourOrangeEmbed sidebar colour for vehicle hits
Show damageOffAppends the damage value to PvP and infected embeds

The Hit Feed can be high-volume on active servers, especially if infected hits are enabled. Consider pointing it to a separate, lower-traffic Discord channel from your kill feed.